Update 0.2.5
Hello everyone.
This update was supposed to be low-key, but we were able to improve many more aspects than expected.
In addition to fixing your bug reports, I was able to spend a lot of time playing the game myself, so I was able to make some minor improvements to the specs (especially around audio, which is hard to find without playing).
Also, the items that are the core of the game's features have finally reached the 60 items that were planned to be implemented in the prologue version.
I could feel the game play deepening with each new item, and I am confident that the mechanics of the game will have gained even more depth when it is completed.
On the other hand, I am somewhat dissatisfied with the current balance of the game, and feel that there are some issues with the balance of the game's mid-cycle (such as the balance of in-game currency).
On the other hand, there is still room for improvement in the UI/UX of frequently used areas.
The online event we have prepared for this project will be aired on November 6, so we are aiming to complete the prologue version there. After seeing the response, we will decide whether to make the official version or not...
Anyway, until then, I'll be devoting my costs to adjusting the visuals and balance of the details. I'm confident that the prologue version will be even better by the time it's finished.
AMay
Files
Get Hack the Babel Inc.
Hack the Babel Inc.
hacking roguelite puzzle game
Status | In development |
Author | AMaytan |
Genre | Puzzle, Shooter |
Tags | demo, Hacking, mine-sweeper, Perma Death, Pixel Art, Retro, Roguelike, Roguelite |
Languages | English, Japanese |
Accessibility | Configurable controls, One button |
More posts
- Prologue release(0.3.0) and our perspectiveNov 05, 2021
- Update 0.2.9Oct 30, 2021
- Update 0.2.8Oct 24, 2021
- Update 0.2.7Oct 17, 2021
- Update 0.2.6Oct 09, 2021
- Update 0.2.4Sep 25, 2021
- Update 0.2.3Sep 18, 2021
- Update 0.2.2Sep 11, 2021
- Update 0.2.1Sep 03, 2021
Leave a comment
Log in with itch.io to leave a comment.