Prologue release(0.3.0) and our perspective


Hi there.


We have launched official demo version! Recently we added only minor updates, but in total our game have apparently changed from 8st 7th(Prologue demo release)!! We are grad to  make this announcement and thank for anyone who sent us bug reports and play reports.

In 0.3.0 it contains...

・Improved level design (Enemy params are manipulated)
・Improved SE balance
・All bugs noticd are fixed.
・Shoppers became completely English.


We plan to continue planning the full version of the game as well as revising the prologue if necessary. Here we will talk about the content and changes we are planning for the production version.

[Game volume]

We are planning to implement up to 8 characters and 120 items first, and then start selling the game as an Early Access version at that stage. This is because we felt that the best way to efficiently create an interesting game is to incorporate the opinions of the community.
After that, we plan to implement 10 characters and 180 items, and finally implement a long difficulty mode that the developers can barely clear before the official release.

[Add variation to your way to the top]

Needless to say, the path the player must take will be a long one. The number of items you can carry at a time will increase, and you will be able to enjoy more intense chains of items (and of course, the difficulty of the stage will increase along with it).
We believe that the current stage variations will become boring one day as we complete the full course. In addition to the hacking AI you'll be taking along, there will be a variety of other characters to help and hinder you along the way. Maybe the rocks and grasses that you can't interfere with now will react in some way.

[The contents that removed to make full ver.]

There are a few elements that are implemented in the prologue version but will not be implemented in the official version, so I would like to introduce them. The first one is the difficulty selection. We have implemented a difficulty setting in the prologue version in order to allow a variety of players to enjoy the short game, but in the official version, the difficulty will be fixed. Instead, we will make room for players to strengthen themselves even more than before. In the prologue version, there is a tendency to have a surplus of credits, but we will eliminate this by diversifying the usage of credits.
Secondly, we're going to replace moving pictures. While the current standing pictures that move in time with the voice and text are attractive, they are not the best way to highlight the charm of the characters with their poses and expressions as we create more characters in the future. We'll do our best to prepare high-quality standing pictures that will fully compensate for the negative aspects of the loss of animation.

We may add more elements as the planning progresses. We'll be sharing screenshots of the game in progress on our Discord whenever possible. You're welcome to join us if you'd like!
https://discord.gg/g3FjCFFeYE

AMay

Files

Hack_the_Babel_Inc.zip 475 MB
Nov 03, 2021
Hack_the_Babel_Inc_Mac.zip 150 MB
Nov 03, 2021

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